Chapter 7: Shape-Shifting Portfolio People * Chapter 8 A final Word the content fetish
1. What was the most interesting idea you encountered as you read the chapter?
The most interesting idea that I encountered as I read chapter 7 was about a game called Arcanum. Gee says, " A second identity that is at stake in playing a game like Arcanum is a real-world identity: namely, my own identity as "James Paul Gee," a non-virtual person playing a computer game." " This virtual identity impinges on and bridges to the real-world identities of different children in the classroom in different ways. Indeed, if children cannot or will not make bridges between some of their real-world identities and the virtual identity at stake in the classroom (here, a particular type of scientist)- or if teachers or others destroy or don't help build such bridges- then, once again, learning is imperiled."
2. What connections can you make between Gee's critique and Sir Ken Robinsons' critique of traditional schooling?
They both believe that students need to be creative and as teachers, we need to draw upon the talents, (multiple intelligences) of the students by giving them assessments where they can paint a picture, create a song, etc. They both feel that the students are not learning content that will have meaning for them in the real-world, but that they are learning content that has no meaning for the students except to pass the test and class.
3. How did this book change or support your understanding of good teaching?
This book supports my understanding of good teaching. Students need to have assessments that will challenge them with hands-on/minds-on activities and that create meaning for the students. Bridges need to be built between school and the real-world so the students understand why it is important to learn the content that is being taught. James Paul Gee compared school to video games because all students love video games, but they do not all love school. Children need to feel like they belong that their talents are being used wisely in the classroom. All of these things are required to be considered good teaching.
This book supports my understanding of good teaching. Students need to have assessments that will challenge them with hands-on/minds-on activities and that create meaning for the students. Bridges need to be built between school and the real-world so the students understand why it is important to learn the content that is being taught. James Paul Gee compared school to video games because all students love video games, but they do not all love school. Children need to feel like they belong that their talents are being used wisely in the classroom. All of these things are required to be considered good teaching.