Tuesday, November 27, 2012

Double Entry Journal #13

Chapter 6: Affinity Spaces
 
1. Give an example of a "community of practice" in which you are currently participating in.
A "community of practice" that I am currently participating in is learning how to be a teacher.
2.Why is the term "community" better defined in relation to spaces rather than groups of people?
Gee says, "Indeed, some people interacting within a space may see themselves as sharing a "community" with others in that space, while other people view their interactions in the space differently.  In any case, creating spaces wherein diverse sorts of people can interact is a leitmotif of the modern world." 
3. What is a "generator"? What is it's counterpart in school?
A "generator" is something that gives the space content. 
A counterpart in school would be the different subjects students learn such as Science, Social Studies, Math, English, etc. 
4. What is a "content organizer"? What is it's counterpart in school?
A "content organizer" is the way the content of the space is organized or designed.
The counterpart in school would be lessons plans, state standards and objectives, and national standards. 
5. What is a "portal"? What is it's counterpart in school?
"A "portal" is anything that gives access to the content and to ways of interacting with that content, by oneself or with other people."
It's counterpart in school would be resources where students can access information such as textbooks, internet sources, etc. 
6. What do people have an "affinity" for in an "affinity space"? How does this inform your understanding of good teaching?
People have an "affinity" for the way that the space is organized.  Teachers need to organize their classroom in order to address the different learners.  All learners needs need to be addressed and the students need to be in an engaging classroom in order to meet their needs. 
7. How do "affinity spaces" support inclusive classrooms? Choose two characteristics below to make connections between "affinity spaces" and inclusive classrooms.
 An "affinity space" supports an inclusive classroom because students of varying abilities are together in one classroom working collaboratively. 
It helps to create a a sense of community by addressing each individual and working together towards a common goal. 
 
8. How are traditional classroom different from Affinity Spaces?
In a traditional classroom, students are grouped by ability and are not given chances to work on more difficult tasks because of their label.  In affinity spaces, students are all working towards a common goal, and scaffolding takes place so students can accomplish more difficult tasks with the help of a peer or teacher. 

Friday, November 9, 2012

Double Entry Journal #12

1. What is the main argument the author is making in Chapter 5?
The main argument the author is making is this chapter is the issue of learning and video games.  How video games can help or increase learning of the person playing the game. 

2. What constitutes a theory of learning?
Gee says, "Learning is not infinitely variable and there are patterns and principles to be discovered-patterns and principles that ultimately constitute a theory of learning. Indeed, what I am offering her is a case study meant to offer suggestions for a theory of how deep learning works". Therefore, patterns and principles constitute a theory of learning.

3. Why did the author struggle to learn to play Warcraft III? What needs to proceed before good learning principles?
Gee struggled to learn to play Warcraft III because, "I failed to engage with it in a way that fully recruited its solid design and learning principles".  Gee says, "So something has to come even before good learning principles.  What has to come before is motivation for an extended engagement with the game". 

4. How would have the authors struggle with learning to play Warcraft III been interpreted in school?
His struggle with learning to play the game would equal failure in a school setting.  Failing the game would also result in a low or failing grade.  The author would also give up, if this were to be in a school setting, because he had failed and would not be motivated to try again. 

5. What kind of learning experience might be better suited for at-risk students?
A horizontal learning experience would be better suited for at-risk students.  Gee says, "'Horizontal' learning experiences are those where one does not make a lot of progress up the ladder of skills, but stays on the initial rungs awhile, exploring them and getting to know what some of the rungs are and what the ladder looks like".

6. Why does the school-based interpretation of "at-risk" lead to bad learning?
Gee says, "This is all 'at-risk' needs to mean in schools too, though there it often means giving 'at-risk' learners a special dumbed-down curriculum meant to catch them up on 'basic skills'- a curriculum that all too often is a bad learning experience for these students". 

7. What do schools need to do to function more like a good game?
According to Gee, "When students are learning a content area in school- such as some area of science- this domain could be seen as a special world of its own: the world of doing science in a certain way and acting with certain values. In this case, school would be functioning more like a good game than traditional schooling which stresses knowledge apart from action and identity". Students could pretend to be zoologists and explore different ecosystems or become actual scientists and perform experiments that the person would actually do. This would make the learning experience a real-life situation and would be like a "good game" also.

8. What is different about how good games and school assess learners?
In a school setting, students are assessed by taking a test or completing an assignment and then the teacher decides for the learner how they can fix the problems that they are having. Also, the teacher decides what learning style is best for each student.  Good games assess learners by letting the person playing the game decide for themselves what topics they know or do not know and what learning style suits them best. 

9. What are the attributes of a fish-tank tutorial that make it an effective learning tool? How is it different than school-based learning?
Gee says, "I will call this a "fish-tank tutorial", because a fish tank can be, when done right, a simplified environment that lets one appreciate an ecosystem (e.g. a river, a pond, or reef in the ocean) by stripping away a good deal of complexity, but keeping enough to bring out some basic and important relationships". Information is given in print, orally, and visually. Gee says, "Information is always given "just in time" when it can be used and we can see its meaning in terms of effects and actions. Unlike in school, we don't get lots of verbal information up front and then have to remember it all when we can actually use it much later."

10. What is a sand-box tutorial? Why is it effective? How is it different than school-based learning?
A sand-box tutorial is a place where the player is free to explore, try new things, take risks, and make new discoveries and nothing bad will happen. Sand-box tutorial is effective because the learners are free to explore, but also they have the help of a supervised game if they need extra help. It is different than school-based learning because learners can "fail" because they don't want to explore or take risks because of the risk of failure.

11. What is genre? Why is it important for good learning?
"Genre just means what type of thing something is: for example, whether a novel is a mystery romance, science fiction, etc., or a piece of writing is a story, report, essay, and so forth." "Good learning always involves knowing early and well what type of thing we are being asked to learn and do. Learners need to see this type of thing in action, not to be given static rules, if they are really to understand."

12. According to the author, what does learning and play have in common?
Gee says, "For humans, real learning is always associated with pleasure and is ultimately a form of play- a principle almost always dismissed by schools."

13. How are the skills tests in good games different from skills tests in school?
According to Gee, "The skill tests are, as they often are not in school, developmental for the learner and not evaluative (judgments carried out by authority figures). Furthermore, they are tests of what skills mean as strategies, not decontextualized tests of skills outside contexts of application where they mean quite specific things."

14. How does RoN support collaborative learning?
RoN supports a collaborative learning environment because people can go to websites or blogs based upon a shared activity, interests, and goals.  Gee says, "The many websites and publications devoted to RoN create a social space in which people can, to any decree they wish, small or large, affiliate with others to share knowledge and gain knowledge that is distributed and dispersed across many different people, places, Internet sites, and modalities." 

15. Match at least one learning principle of good games (pg.74) with each of the following learning theorists you have studied in 3352:

Dewey: 22) They allow learners to practice enough so that they routinize their skills and then challenge them with new problems that force them to re-think these taken-for-granted skills and integrate them with new ones.  Repeat. 
Vygotsky: 12) They offer supervised fish tank tutorials.
Piaget: 5) They let learners themselves assess their previous knowledge and learning styles and make decisions for themselves (with help)
Gardner: 14) They give information via several modes (e.g. in print, orally, visually). They create redundancy.
Bandura: 1) They create motivation for an extended engagement





Wednesday, November 7, 2012

Fostering High-Quality Formative Assessment


What is formative assessment?
Formative assessment is constantly throughout a lesson being taught.  “It is feedback students receive-timely, specific, and task-focused-from teachers or other adults, peers, or through structured self-assessment.” 

What is the CENTRAL purpose of formative assessment?
The central purpose of formative assessment is the students learning.  Giving formative assessments throughout the lesson can help the teachers see what material the students are getting and what they need to re-teach.  Formative assessments assure that students are learning the objectives of the lesson. 

Connect a best practice in formative assessment to one research-based strategy.
One research-based strategy that connects to formative assessment is “Providing Feedback”.  The research-based strategy says, “When feedback is corrective in nature—that is, it explains where and why students have made errors--significant increases in student learning occur (Lysakowski & Walberg, 1981, 1982; Walberg, 1999; Tennenbaum & Goldring, 1989)”.  

Give an example of how a specific assessment can be used formatively and summatively.
One example of how a specific assessment can be used as a formative and summative assessment is a rubric.  “For example, a rubric that lists criteria for evaluating writing can be used formatively to help students understand what is expected and summatively to assign a grade”. 

Give an example from your field placement related to formative assessment and timing.
Students take a pre and post spelling test at the beginning of each week.  The pre test would be a formative assessment and students are given feedback very quickly on how they have done.  I don’t really see any sort of formative assessment, other than pre test, that are being done in the classroom. 

What are some strategies to help formative assessment be more effective when providing students with feedback?
Focus on the task rather than the student; tell the students how they are doing on the task at hand.  Focus attention to specific areas of strength in the work.  Formative assessment should provide detail to students so they can have a clear idea of how they are to proceed on their assignment. 

Name two advantages to high quality formative assessment.
One advantage of formative assessment is that students feel more confident and in control of their own learning.  Students can relate what they are learning to different concepts across the curriculum.  Another advantage of formative assessment is that it “encourages students to engage in more complex thinking and problem solving and to hold higher expectations for their learning”. 

What are some challenges to implementing high quality formative assessment?
One challenge of implementing formative assessment is distinguishing between high-quality formative assessment and assessment.  Teachers need to recognize the need for varying assessment to the difficulty of the task and the students’ different abilities.  “Another policy challenge is to develop mechanisms of support for teachers who employ high-quality formative assessment in their classrooms”. 

Sunday, November 4, 2012

Double Entry Journal # 11


Chapter 4:Simulations and Bodies

 
1.     What does the author mean when he says, "Learning doesn't work well when learners are forced to check their bodies at the school room door like guns in the old West."
The author says, “School learning is often about disembodied minds learning outside any context of decisions and actions.”  Students are not engaged when they are sitting still and reading word for word out of a textbook.  Students need to be up moving around either through stations or different centers.  Students are more involved and more likely to learn the content if they are up moving around and doing different activities. 

2.     According to the author, what is the best way to acquire a large vocabulary?
The best way to acquire a large vocabulary is to “experience the ‘worlds’ to which these words refer”.  People build their vocabulary by being placed in different situations that involve action or talk around different types of content or by the experiences they are involved in throughout their lives. 
 
3.     What gives a word a specific meaning?
A word is given a specific meaning depending on the context or sentence that it is placed in.  For example, Gee gives many different types of examples of the word “coffee” and “work”.  Gee says, “’ The coffee spilled, go get the mop’ (coffee as a liquid); ’The coffee spilled, go get a broom’ (coffee as grains); ’The coffee spilled, stack it again’ (coffee in cans).”  The word “coffee” is used in three different sentences and has three different meanings because of the context it is used in. 
 
4.     What does the term "off the hook" mean in each of these sentences?
a. My sister broke up with her fiance, so I'm off the hook for buying her a wedding present.
(not responsible anymore to buy their sister a wedding present)
b. Them shoes are off the hook dog.
(the shoes are awesome)
c. Man that cat was fighting 6 people and he beat them all. Yo, it was "off the hook", you should have seen it!!
(the fight was intense or interesting)
 
5.    According to the author what is the “work” of childhood? Do you agree?
According to the author, the “work” of a child is play.  I agree with what the author said because children need to have the opportunity to play because it broadens their imagination and children learn through play. 
 
6.    Why is NOT reading the instruction for how to play a game before playing a game a wise decision?
Gee says, “These young people are making a very wise decision when they start by playing and not reading.  The texts that come with games are very hard to understand unless and until one has some experience of playing the game- experience which, then, will give specific situated meanings to the language in the text.” Children need to first experience the game and actually play it in order to understand the game.  Then they can read the instructions on how to play because they will be more familiar with the terms and content they are reading. 

7.    Does knowing the general or literal meaning of a word lead to strong reading skills?
Knowing the general or literal meaning of a word does not lead to strong reading skills.  The author says that knowing the general or literal meaning of a word is pointless.  The reader has to know how to apply the meaning of the word because words have different meanings depending on the context they are in. 
 
8.    What does the author mean by the terms “identity” and “game”?  Give an example of 3 “identities” or “games” you play.
According to the author, the word “identity” means who you are as a person or a certain role that you play and the word “game” means that you have to know what rules or actions that you have to go by in order to keep your “identity”. 
1)    I am a Wife.
2)    I am a Teacher.
3)    I am a Student.
 
9.    According to the author what is good learning?
According to the author good learning is being able to understand the meanings of words in their contextual situations, etc.
       
10.  How does understanding that being able to build a mental model and simulations of a real-world experience is closely tied to comprehending written and oral language support of change the way you think children should learn in school?
Being able to build a mental model and simulation of a real-world experience is a great way for children to learn in school.  Children can build upon real-world experiences through play and experiences that they have while growing up.  Being involved in a simulation of a real-world experience can help children to comprehend written and oral language by playing through the situation and then written and oral language is increased. 
 
11.  Why is peer to peer interaction so important for the language development of young children? How does knowing this support or change the way you think children should learn in school?
The author says, “In dialogue with equals, children appear to compare and contrast perspectives more deeply and reflectively, learning thereby not only how to take particular perspectives through language, but also how to reason about such perspectives and perspective-taking.  “As they engage in such talk, children simulate what other people have said and done in relation to their own words, desires, perspectives, and deeds, thereby seeing what the world and they themselves have said or done what was actually said or done by a peer with whom they collaborated.”  Knowing that peer to peer interaction increases the language development of young children helps the way children should learn in school because students should be involved in group work.  Talking through their decisions and content will help students to develop language skills and to better their interactions with peers.